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Samus Armor Design. Realtime.

Samus armor design. Sculpted in Zbrush, modeled in 3dsmax, uvmapped in RizomUV, painted in Substance Painter and rendered in Marmoset Toolbag.
What started as a Zbrush hard surface practice ended up being a full character. I took a lot of liberties from the original design and had a lot of fun in the process. 35k tris and 2x4k textures.

Marmoset Render

Marmoset Render

Marmoset Render

Marmoset Render

Zbrush

Zbrush

3DSMax. Around 35k tris.

3DSMax. Around 35k tris.

Substance Painter

Substance Painter

iRay

iRay

Marmoset Turnaround