Samus armor design. Sculpted in Zbrush, modeled in 3dsmax, uvmapped in RizomUV, painted in Substance Painter and rendered in Marmoset Toolbag.
What started as a Zbrush hard surface practice ended up being a full character. I took a lot of liberties from the original design and had a lot of fun in the process. 35k tris and 2x4k textures.